﻿

namespace Common
{
    public class GameMessageType
    {
        //-------------------if id >= 100 && id <150, broadcast except self----
        public const byte MOVEMENT = 100;
        public const byte ACTION = 101;
        public const byte ONBEAT = 102;
        public const byte REGION_CHAT = 110;
        //-------------------if id >= 150 && id <200, broadcast contain self----


        //-------------------if id >= 200, p2p----
        public const byte POSITION_REQUEST = 201;
        public const byte POSITION_RESPONSE = 202;
    }
}

